The curve is dead, long live the curve – the linearization game, part 3

After observing a bit of a problem with a lack of linearization and setting myself up for embarking on the effort of linearization, it’s time to describe this actual linearization process itself. It’s going to be a dish with inkjet digital negatives as the main ingredient, broiled in a broth of GIMP with generous lashes of Excel and a good whiff of intuition, topped off with some guesswork for good measure. It’s going to be a bumpy ride!

Continue reading “The curve is dead, long live the curve – the linearization game, part 3”

Straight ahead– the linearization game, part 2

Previously I wrote about the necessity of linearization: if you print an inkjet digital negative, what densities you can expect from the resulting carbon transfer print are a bit of a gamble. Put differently: the relationship between inkjet negative density and print density is not a linear one. To get color to work reasonably well, I’ll need to linearize my curves reasonably well, too. It’s a bit of a chore, but…well, no but, and not a ‘bit’ either. It’s just a chore. And there’s actually some preparations to be done before I can start with the…err, preparations. (I’m not sure when I’ll get to the actual printing, come to think of it!)

Continue reading “Straight ahead– the linearization game, part 2”

Kinky curves – the linearization game, part 1

It’s starting to become a series of blogs, this color carbon project of mine. Not that I expected it to be easy, of course. Note the title of the first installment. I knew what I was heading into. And here we are, right in the middle of it all. Frankly, this is my least favorite part of a hybrid process: the struggle to get something that displays as e.g. 10% tone value on a computer screen to print as a 10% tone value on paper. In other words: linearization. Let me share my woes with you for a minute, while also briefly touching upon the topic of layer order and assembly of the color image.

Continue reading “Kinky curves – the linearization game, part 1”